Dev-Log: 2dCraft overhaul + introducing Handwire
TL;DR: We started with a tiny sandbox prototype and ended with a full arcade-lite survival builder featuring crafting, gear, mobs, day/night, save/load, a slick menu/dock UI, and music. We also spun up a new micro-game called Handwire. Links to both are at the bottom.
Where 2dCraft began
- Basic terrain (sky/grass/dirt/stone) and simple trees.
- Break/place blocks; side-scrolling player with gravity and collisions.
- Minimal UI, no crafting, no saves.
Core gameplay systems we added
- Inventory + Crafting: sticks, stone/diamond swords, shields, doors, furnaces, diamond blocks, and wearable stone/diamond armor.
- Gear handling: quick equip/stow (Space/Q), shield blocking, armor damage reduction.
- Furnace loop: placeable furnace with progress bar; smelt raw meat using logs as fuel.
- Mobs: zombies (melee), skeletons (ranged with arrows), friendly cows (meat drops).
- HP UI: pixel heart meter, respawn on death.
- Day/Night cycle: timed phases with night spawns and sunrise rewards.
- Save/Load: export/import
.2dcraft
files to keep your world and profile.
UX & polish
- Island menu + Dock: lightweight overlays for save/load, music toggle, and tabs for Inventory/Crafting/Gear/Style/Shop.
- Shop + Style: spend ⭐ on colors and hats; instant preview.
- Ambient touches: animated starfield, subtle glass UI, soundtracks that chain automatically.
Final release tweaks
- Bottom-right glowing rainbow label: version 2.0.
- General menu polish and accessibility improvements.
What you get in the shipped build (Liquid Glass v2.7)

- Terrain gen with trees; break/place all core blocks.
- Crafting: sticks, swords (stone/diamond), shields, doors, furnaces, diamond blocks; armor sets (stone/diamond).
- Furnace smelting; meat cooking; logs as fuel.
- Zombies, skeletons (with arrows), and cows; melee + block/parry with shield.
- Day/Night cycle, sunrise rewards, hearts HUD, XP/level/points, shop & cosmetics.
- Save/Load worlds; music on/off; testing tools available in-build for development.
Handwire (new!)
Handwire is our brand-new side project. It has its own page and will evolve separately. Jump in via the link below.